FFXIV-Style

Maintained By
herpritts

FFXIV-Style

PropertyValue
Model TypeText-to-Image
LicenseCreativeML OpenRAIL-M
Authorherpritts
Latest Versionv1.1

What is FFXIV-Style?

FFXIV-Style is a specialized Stable Diffusion model trained on imagery from Final Fantasy XIV trailers, designed to replicate the game's distinctive visual style. The model comes in two versions: v1.1 (xivcine-style) and v1.0 (xivcine-person), each offering unique capabilities in generating game-inspired artwork.

Implementation Details

The model utilizes the Stable Diffusion architecture and requires the token "xivcine style" (v1.1) or "xivcine person" (v1.0) in prompts to activate the style. It's particularly effective when combined with descriptive prompts including elements like "cinematic," "colorful background," and "detailed."

  • Version 1.1 focuses on precise style replication with better prompt adherence
  • Version 1.0 specializes in creating "deep fried" images with bright colors and dramatic lighting
  • Supports merge operations with other checkpoints for unique style variations

Core Capabilities

  • Generation of FFXIV-style character portraits with distinctive facial features
  • Creation of detailed armor designs with customizable variations
  • Landscape generation in the game's cinematic style
  • Style mixing through checkpoint merging
  • Specialized lighting and color effects, particularly in v1.0

Frequently Asked Questions

Q: What makes this model unique?

This model specifically targets the visual style of FFXIV trailers, offering specialized capabilities for creating character portraits, armor designs, and landscapes that match the game's aesthetic. It's particularly notable for its ability to merge with other checkpoints while maintaining its distinctive armor style.

Q: What are the recommended use cases?

The model is ideal for creating FFXIV-inspired artwork, character concepts, and cinematic scenes. It's particularly well-suited for generating gpose-style images similar to FFXIV trailers, with future updates planned to focus on specific armor pieces and detailed character elements.

The first platform built for prompt engineering